Backstage

Modelling consists in creating a three-dimensional virtual model. Once created, this one is visible at a full 360° angle in our system. It is therefore possible to rotate it, or to revolve around it. That way, the different objects are sculpted and positioned into space in relationship to one another.

The lighting is certainly the key element of a great image. Just like in real life, we have various light sources at our disposal (sun, lamps, etc.). Once they have been set up into the space available, our program simulates the light effects on the objects, and calculates shades, bouncing, transparency, shininess, etc. The final realism of the picture strongly depends on lighting choices.

The material is imitated thanks the application of the textures to the volumes. The system we use helps us to re-create all types of materials. Indeed, it is capable of recreating reflection, diffraction, relief, shine, and all the other characteristics specific to the different types of materials found in the real world.

The rendering is the calculation of the image. It is the stage during which all materials and lightings are computer generated. One must know that the most powerful the machine, the fastest the rendering time. For one single complex image, the rendering may take hours or even days. In order to meet short deadlines, we have more than a hundred processors working at the same time.